The project will experiment with a wide range of innovative delivery mechanisms such as serious games and teaching factory, supported by the use of social media augmented by gamification and leveraging the distribution channels preferred by young talent.
In addition, the project will explore the pedagogical frameworks best suited to the personalization of individual learning needs taking into account the industrial demand.
ManuSkills will address two stages of the young talent pipeline (i.e. teenagers and young adults), where for the youngest target the focus will be to make manufacturing education more attractive, whilst for the elder one the focus will be to facilitate transformative deep learning of individuals, with reduced time-to-competence.